Abstract:Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.
Abstract:Healthcare mechanisms are inseparable from the strategic provider response they induce: existing healthcare AI benchmarks hold this response fixed and so cannot evaluate mechanisms by the equilibrium they produce. We recast hospital mechanism design as program synthesis for language models: typed, inspectable rule programs are executed and scored by Medi-Sim, a multi-agent simulator with five strategic provider channels (coding, selection, delay, effort, triage). An incentive sweep recovers classical health-economics findings as adjacent regimes -- up-coding and low-complexity-patient selection under profit pressure, and Goodhart-style drift where measured performance becomes anti-correlated with true outcomes -- and a single audit lever exposes pressure migration: closing the coding channel more than doubles low-complexity selection. LLM-guided evolutionary code search over the same rule-program space then synthesizes an inspectable mixed-objective program that eliminates up-coding, halves rejection, and retains most of the profit-oriented baseline's funds.
Abstract:Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.
Abstract:While Multi-Agent Systems (MAS) empower Large Language Models to tackle complex reasoning tasks through collaborative interaction, optimizing their dynamics remains a formidable challenge due to the discrete, non-differentiable nature of the computation graph and the sparsity of global supervisory signals. Existing black-box optimizers struggle to attribute trajectory-level failure to specific local components, resulting in inefficient, high-variance exploration. We argue that tractable MAS optimization needs structural inductive biases to disentangle error signals. We propose temporal and structural credit assignment, which decomposes the objective along two axes: (i) temporal credit, using state-space bottlenecks to identify critical rounds, and (ii) structural credit, using stationary role policies to isolate agent contributions. Leveraging these decomposed signals, we introduce a discrete, verbalized block coordinate descent algorithm for iterative refinement. Rather than indiscriminate global updates, it alternates between optimizing role prompts and aggregation protocols, using LLM-generated "proxy gradients" to target only the identified weak links. Across diverse reasoning benchmarks, our approach substantially reduces query complexity while improving performance, providing a principled and interpretable path toward self-improving MAS.
Abstract:Diffusion-based planning has achieved strong results in single-agent offline reinforcement learning, yet scaling to many-agent systems remains intractable due to the curse of dimensionality in the joint trajectory space. We introduce MF-Diffuser, a framework that lifts trajectory planning to the Wasserstein space of trajectory distributions, where the propagation of chaos ensures a small representative subset of agents captures the full population dynamics. Our approach features a value-weighted chaotic entropy objective that reconciles generative fidelity with return maximization, and a hierarchical coarse-to-fine strategy that progressively grows the agent population during denoising. We establish end-to-end suboptimality bounds with four interpretable terms, revealing that mean-field approximation error scales as $O(H^2/\sqrt{N})$ while offline distribution shift provably does not grow with population size $N$, and prove the generated policy is an approximate mean-field Nash equilibrium with explicit convergence guarantees. Experiments on three mean-field RL benchmarks -- spanning stage games, sequential dynamics, and adversarial team competition -- show MF-Diffuser achieves the best return in the majority of settings, with the largest gains on suboptimal offline data and at extreme scales ($N \geq 10^3$).
Abstract:Diffusion models have shown promise in learning to solve constraint optimization problems. However, they are mostly restricted to problems with binary variables and rely on graph neural networks, hindering their application to a broader range of problems such as those with general discrete variables or constraint structures that necessitate global rather than local reasoning. We investigate the use of Diffusion Transformers to address the aforementioned limitations. A naive implementation performs poorly due to a fundamental mismatch between the standard diffusion process and constraint solving: while the former applies small, incremental denoising across all variables, the latter requires substantially altering specific subsets of variables to attain feasibility or optimality. Our method, Blocked Gibbs Diffusion Transformer (BloGDiT), is the first to address this limitation by replacing standard joint Gaussian denoising with blocked Gaussian denoising. BloGDiT uses iterative block resampling and anneals the block size over time to facilitate large, targeted edits within a block of variables. Across Sudoku, Graph Coloring, Maximum Independent Set, and MaxCut, BloGDiT matches or outperforms existing methods, demonstrating that blocked Gibbs-style diffusion provides a highly effective inductive bias for Transformer-based constraint satisfaction and optimization.
Abstract:3D localization in Multimodal Large Language Models (MLLMs), including 3D object detection and 3D visual grounding, is fundamentally limited by camera intrinsic ambiguity: the same image admits different 3D scenes under different cameras. Existing MLLMs either ignore camera parameters and overfit to a canonical training intrinsic, or retrieve depth and 3D cues from external tools but treat the returned values as reference cues (numerical hints that the model is free to interpret implicitly), both preventing camera information from being deterministically propagated into the prediction. We propose an equation-anchored tool-use framework that re-purposes spatial tools as formula variables. The proposed framework proactively retrieves camera intrinsics and samples multi-point metric depths, writes the pinhole back-projection equation $\hat{X} = (u_c - c_x)\bar{Z}/f_x$ explicitly in Chain-of-Thought (CoT), and substitutes tool outputs into the formula before regressing the final 9-DoF bounding box. On both 3D object detection and 3D visual grounding tasks under rescaled camera intrinsics from $0.5\times$ to $1.5\times$, our method outperforms RGB-only and tool-augmented baselines, with significant gains where the camera deviates most from the training scale. Code and data will be released.
Abstract:With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold the same attitude toward all of them. Traditional binary-classification recommendation models, which treat a video as a single holistic entity, face limitations in accurately capturing such nuanced preferences. Considering that user consumption is a temporal process, this paper demonstrates that the timing of user actions can represent diverse intentions through statistical analysis and examination of action patterns. Based on this insight, we propose a novel modeling paradigm: Action-Aware Generative Sequence Network (A2Gen), which refines user actions along the temporal dimension and chains them into sequences for unified processing and prediction. First, we introduce the Context-aware Attention Module (CAM) to model action sequences enriched with item-specific contextual features. Building upon this, we develop the Hierarchical Sequence Encoder (HSE) to learn temporal action patterns from users' historical actions. Finally, through leveraging CAM, we design a module for action sequence generation: the Action-seq Autoregressive Generator (AAG). Extensive offline experiments on the Kuaishou's dataset and the Tmall public dataset demonstrate the superiority of our proposed model. Furthermore, through large-scale online A/B testing deployed on Kuaishou's platform, our model achieves significant improvements over baseline methods in multi-task prediction by leveraging sequential information. Specifically, it yields increases of 0.34% in user watch time, 8.1% in interaction rate, and 0.162% in overall user retention (LifeTime-7), leading to successful deployment across all traffic, serving over 400 million users every day.
Abstract:Instruction-following text-to-speech (TTS) has emerged as an important capability for controllable and expressive speech generation, yet its evaluation remains underdeveloped due to limited benchmark coverage, weak diagnostic granularity, and insufficient multilingual support. We present \textbf{MINT-Bench}, a comprehensive multilingual benchmark for instruction-following TTS. MINT-Bench is built upon a hierarchical multi-axis taxonomy, a scalable multi-stage data construction pipeline, and a hierarchical hybrid evaluation protocol that jointly assesses content consistency, instruction following, and perceptual quality. Experiments across ten languages show that current systems remain far from solved: frontier commercial systems lead overall, while leading open-source models become highly competitive and can even outperform commercial counterparts in localized settings such as Chinese. The benchmark further reveals that harder compositional and paralinguistic controls remain major bottlenecks for current systems. We release MINT-Bench together with the data construction and evaluation toolkit to support future research on controllable, multilingual, and diagnostically grounded TTS evaluation. The leaderboard and demo are available at https://longwaytog0.github.io/MINT-Bench/
Abstract:4D point cloud videos capture rich spatial and temporal dynamics of scenes which possess unique values in various 4D understanding tasks. However, most existing methods work in the spatiotemporal domain where the underlying geometric characteristics of 4D point cloud videos are hard to capture, leading to degraded representation learning and understanding of 4D point cloud videos. We address the above challenge from a complementary spectral perspective. By transforming 4D point cloud videos into graph spectral signals, we can decompose them into multiple frequency bands each of which captures distinct geometric structures of point cloud videos. Our spectral analysis reveals that the decomposed low-frequency signals capture more coarse shapes while high-frequency signals encode more fine-grained geometry details. Building on these observations, we design Spatio-Temporal-Spectral Mixer (STS-Mixer), a unified framework that mixes spatial, temporal, and spectral representations of point cloud videos. STS-Mixer integrates multi-band delineated spectral signals with spatiotemporal information to capture rich geometries and temporal dynamics, while enabling fine-grained and holistic understanding of 4D point cloud videos. Extensive experiments show that STS-Mixer achieves superior performance consistently across multiple widely adopted benchmarks on both 3D action recognition and 4D semantic segmentation tasks. Code and models are available at https://github.com/Vegetebird/STS-Mixer.